Friday, November 28, 2008

Elderville

So I have an idea for a sanwich-gen video game: Elderville. In it, a woman of a certain age has to race against the clock averting eldercare disasters. It goes something like this:

--Slow-mo shuffle to assist mother in walker to toilet.
--Crash! Something has broken in kitchen, but player cannot abandon slow-mo walk till mother is safely deboarded onto toilet.
--Rush to kitchen, where father stands barefoot among contents of shattered quart jar of rice.
--Ask father to move aside (he's on blood-thinners, so cut can be dangerous), and grab broom and dustpan.
--Ting-a-ling! Bell from bathroom indicates mother has finished tink-a-ling. Tell father to stay put and rush to bathroom before mother can lurch for walker.
--Brrrring! The phone! It's probably doctor you've been trying to reach all day about medicine that's on mother's hospital-release chart but not in medicine caddy.
--Yell to father and mother to stay put, and rush for phone.
--Miss call, and rush back to bathroom to catch mother as she hurtles floorward.

And so forth, with many timed challenges, including fetch the paper, fetch the glasses, fetch the pills, pillow placement, doorbell answering, food-mishap-averting ...

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